potrero
Mechanical
- Aug 30, 2007
- 516
Is there a way to boolean-unite all instanced bodies in an Instance Geometry feature? This way the resulting combined boolean would be parametric to a change in number of instances.
An example of such a case would be a gear with N teeth, created as an Instanced Geometry of N "wedges". Looks to me like Instance Geometry creates N independent bodies, instead of the desired single gear body.
To get a single body, one can do a boolean unite, setting the target body as the original wedge, and the tool bodies as each of the individual Instanced Geometry wedges.
If N changes to, say, N-2, then the gear seems to update fine. However, if N changes to any larger value, say N+2, then the result is 3 bodies (one body with N teeth, and then 2 extra wedges).
Any idea of a recommended solution?
An example of such a case would be a gear with N teeth, created as an Instanced Geometry of N "wedges". Looks to me like Instance Geometry creates N independent bodies, instead of the desired single gear body.
To get a single body, one can do a boolean unite, setting the target body as the original wedge, and the tool bodies as each of the individual Instanced Geometry wedges.
If N changes to, say, N-2, then the gear seems to update fine. However, if N changes to any larger value, say N+2, then the result is 3 bodies (one body with N teeth, and then 2 extra wedges).
Any idea of a recommended solution?