DgenR8
Mechanical
- Aug 28, 2001
- 14
Hi all,
I was wondering what the common method is for modeling a tubular frame, ie. a rollcage in a car.
I have been working with the "pipe" protrusion option, and making nodes with datum points where the members come together. This works good, but problems arise when there is a junction of more than one tube at a node. I'm having a hard time figuring out how to make a new tube butt up against the existing tubes without running through them. (I want something similar to the "Extrude --> Up to surface" functionality).
I'm just trying to get an idea on what methods others use for these types of models.
Thanks!
I was wondering what the common method is for modeling a tubular frame, ie. a rollcage in a car.
I have been working with the "pipe" protrusion option, and making nodes with datum points where the members come together. This works good, but problems arise when there is a junction of more than one tube at a node. I'm having a hard time figuring out how to make a new tube butt up against the existing tubes without running through them. (I want something similar to the "Extrude --> Up to surface" functionality).
I'm just trying to get an idea on what methods others use for these types of models.
Thanks!