BadBeta,
Good points, and nice link--I've not yet seen that one. Also, I think you're right about the engine being a strong potential for new developments--it seems to render very efficiently, but the interface is so weak compared with its potential. I've got more hacks and work-arounds for this interface than for anything else within SolidWorks. (By the way, are you a designer, engineer, shiny, etc?)
The other hand reveals an impressive capacity to render things within the same environment in which they're modeled.
I agree with rockguy, too, that perhaps you would have some keen insight for SW to consider in improving the rendering experience. Whatever Brian Hill did for release 2 was certainly an improvement--I'm not sure if he was a beta guy or behind the scenes even further--but release 2 took things to a different level.
One thing I'd love to see is the positioning of lights to points within an assembly/part/sketch. This would be great for quick positioning of lights in places such as--light bulbs! (What a concept). As it is, we have trial by error--quite a waste of time.
Anyone think of any other things that would help?
Jeff Mowry
Industrial Designhaus, LLC