rogersma
Geotechnical
- Jul 15, 2015
- 10
Hi all,
I have been using Abaqus for ~1 year, mostly for 2D simulations (plane stress) but have recently started using 3D meshes. My problem is fairly simple, and hopefully someone can answer it.
My model geometry is a solid sphere with a spherical hole (easy enough to create using the revolution tool in Abaqus). I put a pressure on the inner hollow sphere and Abaqus calculates stresses. These stresses closely match the analytical dynamic solution for a Heaviside pressure pulse on hollow sphere albeit with tons of noise which I think is due to funny mesh geometry.
Because I am using an Abaqus Explicit VUMAT (dynamic damage mechanics VUMAT), I am limited to the different types of elements I can use for my analysis. I am currently using C3D10M elements but as I mentioned before, I have a lot of noise in my results. I would like to limit the noise by partitioning my spherical mesh into smaller concentric spheres and then using those smaller spheres to seed in order to obtain a more uniform mesh without so much noise. I know how to do this in 2D (partition sketch --> draw a circle) but it seems to be much more involved in 3D. Does anyone know how to partition a spherical sketch into several different concentric spheres? Any help is greatly appreciated.
- rogersma
I have been using Abaqus for ~1 year, mostly for 2D simulations (plane stress) but have recently started using 3D meshes. My problem is fairly simple, and hopefully someone can answer it.
My model geometry is a solid sphere with a spherical hole (easy enough to create using the revolution tool in Abaqus). I put a pressure on the inner hollow sphere and Abaqus calculates stresses. These stresses closely match the analytical dynamic solution for a Heaviside pressure pulse on hollow sphere albeit with tons of noise which I think is due to funny mesh geometry.
Because I am using an Abaqus Explicit VUMAT (dynamic damage mechanics VUMAT), I am limited to the different types of elements I can use for my analysis. I am currently using C3D10M elements but as I mentioned before, I have a lot of noise in my results. I would like to limit the noise by partitioning my spherical mesh into smaller concentric spheres and then using those smaller spheres to seed in order to obtain a more uniform mesh without so much noise. I know how to do this in 2D (partition sketch --> draw a circle) but it seems to be much more involved in 3D. Does anyone know how to partition a spherical sketch into several different concentric spheres? Any help is greatly appreciated.
- rogersma