NGMatt
Aerospace
- Sep 11, 2013
- 21
It seems Rapid surfacing can only be created using convergent faceted bodies. However, I'd like to use this feature on a regular solid or face surface (not a convergent faceted body). My current work around is to export the solid as a .stl , then re-import it to perform the rapid surfacing. If I could skip that step and draw a spline on a regular solid that would be great. Any ideas?