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Reorienting "Normal To" view 1

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cinnamongirl

Mechanical
Jan 18, 2011
106
I've reoriented my standard views in both my part and assembly templates, however when I switch from the Right view to the "Normal To" view (when they are both facing the same direction) the view turns 90 degrees (side goes to the top). How can I reorient the "Normal To" view so that it stays consistent with the standard views?
 
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Here's an example file I made to show my point. If you select one of the sides facing left or right and then click "Normal To", the view turns sideways and the front moves to the bottom. If you try to edit the extrusion's sketch looking at it from the "Left" or "Right" view, you have to strain your neck to read the dimensions and horizontal sketch relations appear vertical (and vice versa).
 
 http://files.engineering.com/getfile.aspx?folder=20c70d3f-5711-46ac-8272-b1035ef291f4&file=Z-Up_Part.SLDPRT
Cinnamongirl, did you ever find an answer to this question? I'm dealing with a similar scenario now, and it's been really annoying.

I created a working plane (let's call it Plane 2) by offsetting my front plane. The normal view to my Front plane and the Front view both show the front of my product, with the top of the product at the top of the screen.

However, the normal view to Plane 2 shows the front of my product, with the top of product at the BOTTOM of the screen....so, when creating a sketch on Plane 2, I either have to sketch it upside down, or I have to click Normal To, then hit Alt+arrow to rotate the top up to the top of the screen....

If you found a solution to the issue, it would save me a lot of arrowing....

jesse
 
Hi, cinnamongirl:

What template did you use to create your part?

Best regards,

Alex
 
No, I gave up on this issue a long time ago. I'll just have to accept the Z axis that SolidWorks gives me.
 
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