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Scale Curve?

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ewh

Aerospace
Mar 28, 2003
6,134
In this case, the Help files haven't been of much help to me, so here goes...
In earlier versions of UG, you were able to scale curves in much the same way as NX6 allows you to scale sheets and solids. I haven't been able to discover how to do the same with curves. TIA!
NX6.0.2.8

"Good to know you got shoes to wear when you find the floor." - [small]Robert Hunter[/small]
 
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Sketch curves, basic curves, or associative basic curves?

The transform -> scale command allows you to scale basic and associative curves (for the associative curves I had to use the 'transform parents' option).

I'll try a sketch when I get a chance.
 
Thanks, cowski.
These are "dumb" curves from an imported dxf file.
I have not had a reason to envoke the legacy "transform" commands before and have forgotten how to do so.
Is there no OOTB command for this without having to go legacy?

"Good to know you got shoes to wear when you find the floor." - [small]Robert Hunter[/small]
 
Glad I could help.

Sketches appear to be a whole 'nother can of worms.

I don't know of any shiny new command for 'scale', what are you using on sheets and solids?
 
Offset/Scale.

The problem lies in scaling curve geometry, since I haven't had to use "transform" in quite awhile and have forgotten how to get there.
You know how it is - use it or loose it![dazed]

"Good to know you got shoes to wear when you find the floor." - [small]Robert Hunter[/small]
 
The old 'transform' is getting phased out, you will probably have to customize a toolbar to make it visible (in the customize dialog go to the 'commands' tab, scroll down to the 'standard' toolbar and you'll find a command button there).

I guess I have not used scale body since we upgraded, good to know it is there. We both learned something today!
 
There is a scale body feature which is associative and applies to sheet and solid bodies only.

There is a transform scale command that isn't so much legacy as separated from the new move object command. That output is non-associative. Some of us like it that way on occasion because there are less overheads involved in managing curves as non-feature based. at other times we may well argue that having the option to transform associatively might come in handy. When you think about it the resultant output of any curves whether they be sketch based or not is likely to be come kind of sheet or solid. So granted that you can scale them associatively already I find it relatively difficult to identify a lot of cases where you would be unable to achieve the desired result albeit with a different work-flow.

Using the transform command simply involves selecting the objects that you want to scale, nominating an origin point that they will be scaled about and entering the amount that you want to scale them by. Hitting F1 ought to pop up the help file which is easy to follow in this case. You can also apply a non-uniform scale in the X,Y,Z axes relative to the current WCS.

Best Regards

Hudson

www.jamb.com.au

Nil Desperandum illegitimi non carborundum
 
Please, there is NO need to hack the old obsolete...

Edit -> Transform...

...dialog back onto your menu as the current...

Edit -> Transform...

...will address all that was NOT moved to the new...

Edit -> Move Object...

...dialog.

John R. Baker, P.E.
Product 'Evangelist'
Product Design Solutions
Siemens PLM Software Inc.
Industry Sector
Cypress, CA

To an Engineer, the glass is twice as big as it needs to be.
 
John,
Your post appears to be directed at me, so I should clarify. Using the OOTB default role 'advanced with full menus', there is no 'transform' on the edit menu (at least there was not in my install). It is, however, found on the standard toolbar. I am NOT advising anyone to 'hack' in the old menu that contains all the legacy functionality (eg move, copy, rotate, etc). The entry I refer to only has the options that are not in the new 'move' command (mirror about line, scale, point fit, etc).

Sorry if I confused anyone. I know others on the forums have suggested sticking with the old methods; my advice would be to use the new stuff where possible. The updated dialogs are more user friendly and that's where you will find the most up to date, robust commands.
 
... except for scale curve. ;-)
Thanks!

"Good to know you got shoes to wear when you find the floor." - [small]Robert Hunter[/small]
 
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