asdFletcher
Mechanical
- Oct 5, 2012
- 11
Windows 7 64bit / NX7.5
Currently I've got a solid model that has been successfully sewn together from faces. My goal is to simply shell this feature. Unfortunately I can't post any images -- but imagine an eight of a basketball and you're basically there. The inside will get bored out and it doesn't have to be pretty or adhere closely to the outside surface. All I need is an approximation. Ideally it would be associative.
To get my solid the order of operations were:
imported faces (STEP) --> repair,sew,repeat --> export parasolid --> import parasolid --> attempt shell
Things I've tried so far:
Shell (both: Remove all Faces, Then Shell & Shell all Faces)
Errors: "Preview could not be computed." / "Cannot apply Shell."
Offset Face
Errors: "Cannot offset face. The offset distance might be greater than the curvature of the face or the offset face might intersect itself."
Offset Surface
(with varied parameters)
Errors: "Cannot offset face. The offset distance might be greater than the curvature of the face or the offset face might intersect itself."
The best option so far has been:
Extract body --> scale to 95% --> translate --> boolean subtract
But this is not associative, and requires a manual translate to get my scaled shape to the "center" since scale is based off the origin of my coordinate system. Is there any way to control the point about which Scale is centered? Without this my translate is manual and results in varied wall thickness.
I believe the problem arises from small surfaces and regions of high curvature (which do not need to be preserved on the inner contour). I've played around with the options/tolerances on the above settings and have not been able to pull together anything that wouldn't require less work than the original sew, which was considerable.
Does anyone have any ideas?
Thank you for reading
Currently I've got a solid model that has been successfully sewn together from faces. My goal is to simply shell this feature. Unfortunately I can't post any images -- but imagine an eight of a basketball and you're basically there. The inside will get bored out and it doesn't have to be pretty or adhere closely to the outside surface. All I need is an approximation. Ideally it would be associative.
To get my solid the order of operations were:
imported faces (STEP) --> repair,sew,repeat --> export parasolid --> import parasolid --> attempt shell
Things I've tried so far:
Shell (both: Remove all Faces, Then Shell & Shell all Faces)
Errors: "Preview could not be computed." / "Cannot apply Shell."
Offset Face
Errors: "Cannot offset face. The offset distance might be greater than the curvature of the face or the offset face might intersect itself."
Offset Surface
(with varied parameters)
Errors: "Cannot offset face. The offset distance might be greater than the curvature of the face or the offset face might intersect itself."
The best option so far has been:
Extract body --> scale to 95% --> translate --> boolean subtract
But this is not associative, and requires a manual translate to get my scaled shape to the "center" since scale is based off the origin of my coordinate system. Is there any way to control the point about which Scale is centered? Without this my translate is manual and results in varied wall thickness.
I believe the problem arises from small surfaces and regions of high curvature (which do not need to be preserved on the inner contour). I've played around with the options/tolerances on the above settings and have not been able to pull together anything that wouldn't require less work than the original sew, which was considerable.
Does anyone have any ideas?
Thank you for reading