Toost
Mechanical
- Jan 18, 2011
- 2,993
I got the question on how to, fast & simple, create a spline which is normal to a face in both ends.
See attached example. The example is "exaggerated" to illustrate the question. In one end of the spline it should start at the end of the lines on top of the block, normal to the block, in the other end at the point, normal to the cylinder at the point.
I have not found a simple way of doing this in NX7.5, i.e without creating a number of helper lines to snap the tangent to. ( NX7.5 is our production release at the moment) Neither have i found a way of reversing a tangent if the tangent goes "the opposite".
Any ideas ?
- The simpler the better.
( And yes, the real model will look something similar, the splines represent wires. )
Regards,
Tomas
See attached example. The example is "exaggerated" to illustrate the question. In one end of the spline it should start at the end of the lines on top of the block, normal to the block, in the other end at the point, normal to the cylinder at the point.
I have not found a simple way of doing this in NX7.5, i.e without creating a number of helper lines to snap the tangent to. ( NX7.5 is our production release at the moment) Neither have i found a way of reversing a tangent if the tangent goes "the opposite".
Any ideas ?
- The simpler the better.
( And yes, the real model will look something similar, the splines represent wires. )
Regards,
Tomas