Hi,
I have a slight, but persistent problem accuracy while making a surface design, the sketches and projections seem to be a bit inaccurate, which results in serfaces I make with them on being not tangent or even intersecting one another. I'll post an example here:
- this is the screen capture I've taken with the surfaces that are supposed to be tangent and which end should be coincident (G1, otherwise), but as you can see, the ends are 0.0093 mm off.
- here is the same situation, but from the view of the sketch that created the sweep shown with red arrow. The green arrow shows the projection of the surface shown with the orange arrow - as you can see, they are not concetrical in the slightest way. The sketch (coloured violet for visibility) is coincident and tangent to the end of the isolated projection.
I though it's only visualisation error, but sadly, I need those point to be coincident, because I'm trying to make a transition which should end in the point created by those to surfaces. Could you please give me a list of what are most common mistakes with those kinds of problems? It's my first big project in surface moddeling, so it's possible I'm doing some basic stuff terribly wrong.
Krystian
I have a slight, but persistent problem accuracy while making a surface design, the sketches and projections seem to be a bit inaccurate, which results in serfaces I make with them on being not tangent or even intersecting one another. I'll post an example here:
- this is the screen capture I've taken with the surfaces that are supposed to be tangent and which end should be coincident (G1, otherwise), but as you can see, the ends are 0.0093 mm off.
- here is the same situation, but from the view of the sketch that created the sweep shown with red arrow. The green arrow shows the projection of the surface shown with the orange arrow - as you can see, they are not concetrical in the slightest way. The sketch (coloured violet for visibility) is coincident and tangent to the end of the isolated projection.
I though it's only visualisation error, but sadly, I need those point to be coincident, because I'm trying to make a transition which should end in the point created by those to surfaces. Could you please give me a list of what are most common mistakes with those kinds of problems? It's my first big project in surface moddeling, so it's possible I'm doing some basic stuff terribly wrong.
Krystian