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The Deformation/Animation inflate and deflate in size

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Hello,

I don't thin this is a problem. Inflating bodies when rotating (regadles of rigidity) is perfectly normal for FE animations.

This effect can be explained: Immagine a rotating cylinder of radius R. Assume the cylinder's symmetry axis is parallel to the global Z axis. Assume cylinder rotates about an angle phi. Take a node on the cylindrical surface and lying on the X axis. The nodal solution for this node is: ux=R*phi, uy=0, uz=0. This is the case, if you assume small displacements (NLGEOM,OFF). So the new position of the node (needed for animation) is a vector [R*phi,0,0]. The length of this vector is R*phi, which is the distance from the center of the cylinder. This is valid for all the nodes on the surface of the cylinder.

Conclusion: the nodes aparently move in tangential and radial direction which causes the inflation.

Regards
Alex

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