Continue to Site

Eng-Tips is the largest engineering community on the Internet

Intelligent Work Forums for Engineering Professionals

  • Congratulations IDS on being selected by the Eng-Tips community for having the most helpful posts in the forums last week. Way to Go!

The Deformation/Animation inflate and deflate in size

Status
Not open for further replies.

countryroad

Mechanical
Nov 2, 2012
9
Dear all,

I found a problem when apply the torque/twisting moment rigid body. The shape inflate and deflate in size in the animation. The results seem reliable. I did a search, and it looks the reason for these kind of problems are still unknown. Please help me out.

see the similar problem asked by others before.


Thanks
 
Replies continue below

Recommended for you

It looks like this is a very challenging question. Does anyone know the answer?
 
Hello,

I don't thin this is a problem. Inflating bodies when rotating (regadles of rigidity) is perfectly normal for FE animations.

This effect can be explained: Immagine a rotating cylinder of radius R. Assume the cylinder's symmetry axis is parallel to the global Z axis. Assume cylinder rotates about an angle phi. Take a node on the cylindrical surface and lying on the X axis. The nodal solution for this node is: ux=R*phi, uy=0, uz=0. This is the case, if you assume small displacements (NLGEOM,OFF). So the new position of the node (needed for animation) is a vector [R*phi,0,0]. The length of this vector is R*phi, which is the distance from the center of the cylinder. This is valid for all the nodes on the surface of the cylinder.

Conclusion: the nodes aparently move in tangential and radial direction which causes the inflation.

Regards
Alex

MESHPARTS
Tuning Your Simulation
 
Status
Not open for further replies.

Part and Inventory Search

Sponsor