Cradders
Materials
- Mar 26, 2008
- 19
Hello,
So, I've got a huge array of cylinders positioned in a 3D structure (Think 3D spider's web). I'm fairly confident that each cylinder touches its neighbours and so if I were to manually perform a series of Unions then I would get a single solid body out of it at the end. That would take far too long though! Is there any means within NX5.05 to achieve something like a 'Merge All' command available through some hidden-away menu, UDF or GRIP? As far as I'm aware, things must be selected in the correct order when Uniting multiple bodies, something which would be far too time-comsuming!
Cheers,
James
So, I've got a huge array of cylinders positioned in a 3D structure (Think 3D spider's web). I'm fairly confident that each cylinder touches its neighbours and so if I were to manually perform a series of Unions then I would get a single solid body out of it at the end. That would take far too long though! Is there any means within NX5.05 to achieve something like a 'Merge All' command available through some hidden-away menu, UDF or GRIP? As far as I'm aware, things must be selected in the correct order when Uniting multiple bodies, something which would be far too time-comsuming!
Cheers,
James