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UV Mapping for renderings

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ilovedividends

Industrial
Dec 1, 2013
41
I would like to dabble with some UV mapping for placement of labels on 3d renderings. I did some tutorials on blender and I am not sure my brain can handle learning another software right now.

Does nx handle any UV mapping for rending softwares?



nx 9
 
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well, hm, if you managed to learn the user interface of Blender, everything else should be ridiculously simple... :)
Yes, NX does handle UV mapping of textures / images , but NX isn't a rendering specialist so you might find things to be missing.
There is no option of unwrap/wrap for example.


Regards,
Tomas
 
My brain isn't dealing well with learning the blender interface, there is a lot going on there.

Hell...the only way I could get the part into blender was via stl and then you are clicking a bunch of triangles. I tried to unwrap a simple exported stl and immediately grabbed the scotch whisky.

nx 9
 
Is there something particular that you want to accomplish using the UV mapping ?

Regards,
Tomas
 
Well, I ultimately like to unwrap a simple curved backdrock, for instance a curved white poster board backdrop for product photography. If I can unwrap this type of simple geometry I can then place some artwork on it so I don't have to resize the image on the geometry every stinking time and or suffer from just projecting the artowork on it in one plane.

Blender seems to only take stls from CAD unless I am missing something. When you do that there are triangles all over the place.

This is just a fun project so nothing serious, but I'd love to be able to learn.

nx 9
 
In NX it doesn't work that way. You can wrap images onto faces, but there is no option to first flatten the faces, - map the image and then re-wrap.
You have to use a wrapping method which is suitable for the faces/shape you intend to wrap the image onto.
In some cases this is simple , such as wrapping an image onto a cylinder, in some cases it's more or less impossible to wrap since there is no matching wrap method. Example human face.
If you can use the Decal feature, it helps . The interaction is far simpler compared to setting up a "material".

Regards,
Tomas
 
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