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Weight and inertia properties after Union trim

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Pimech

Mechanical
Nov 7, 2012
27
Hi,
I used a union trim feature in part design. I've two bodies, body.1 and partbody which contains union trim feature using body.1 as trim surface.
After trim union, Body.1 is hidden and I have on partbody the result I want; now I've some doubts about inertia properties. If I measure inertia properties of the whole part, they include properties of hidden part too and then body.1.
Is there a way to not include hidden parts in weight/inertia measurement?

Thanks
Pierluigi
 
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Yes I know it, if I measure only partbody I get inertia measurement I want. But if I include the part in a product assembly, the product weight will be influenced by all bodies included in the part. Is there a way to ignore some bodies in inertia measurement?
Thanls
 
Luigi,

I just repeated the steps in your original post whith V5R20, and I believe you are getting the correct results.

Remember, you are joining the two bodies together when you do a UNION TRIM, the measuring the inertia of the PartBody should give you the results of the resulting solid shape.

Measuring the inertia of a Body, will give you results of that Body only.

When you did the UNION TRIM, did you remove or keep some portion of the Body.1 ?
 
Thanks for reply, jackk.
I know that the measuring the inertia of the partbody give me the result I want, that is the weight of the union trim feature result. But the measuring of the Part will be influenced by all bodies; I'm asking whether it is a way to measure a Product ignoring some bodies in the Part included in the Product.
For now, I can reach this result only as suggested by ferdo or rather selecting each body in my product and then apply inertia measurement. But it is not so friendly if i have a complex product with many parts.
 
Without having a custom macro to do it, I would deactivate the part instances to be ignored and then measure the inertia of the product.
 
Thanks, I'll try with deactivate as soon as I'm at home. It may be the clearer solution.
 
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