Z clipping is a computer graphics term that did not originate with CAD, nor is it exclusive to CAD. John gave the correct definition, it is not simply 'an interpretation'. When programming 3D graphics, you have absolute coordinates (acs), local coordinates (wcs), and screen coordinates (the screen is always considered the X-Y plane). Z clipping refers to the screen coordinates; you have to take the 3D geometry and project it onto a 2D screen; the z clipping refers to the front and back cut off distances.