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  1. bajszi

    Help pls in DMU Kinematics with valve-gear modelling

    That's great! :) Your welcome! Cheers, Bajszi
  2. bajszi

    Help pls in DMU Kinematics with valve-gear modelling

    Hiya! I've had the same problem, especially when I used high speeds and rotations... My stuff: I had a curve with point, and a line with another point. And I used the slide curve joint with the two points. So the line and the curve are touching each others by the points. This was I could not...
  3. bajszi

    Help pls in DMU Kinematics with valve-gear modelling

    I've nearly finished my project, only some analysing has left. Here is one videoclip, I you are interested in :) http://balintmadar.extra.hu/video/moto.avi Cheers, and thanks for you help guys! Bajszi
  4. bajszi

    Help pls in DMU Kinematics with valve-gear modelling

    yes, it works! :) And I have another questions, but it could be another topic. I've been learning IT, so I'm not a proper engineer. But when you build a mechanism, for example now this 4 stroke engine, do you apply offset between the parts? For example when a bearing attached to something, do...
  5. bajszi

    Help pls in DMU Kinematics with valve-gear modelling

    Thx for everybody! Finally I could manage it. It wasn't easy, I had to put the curves together, with points. And it was only possible in the DMU Navigator.
  6. bajszi

    Help pls in DMU Kinematics with valve-gear modelling

    What I don't know is this 'in contact'. How can I make this 2 curves to be in contact? In the Part design? or in the assembly or in Kinematics? And these example files in the documentation have this 'Geometrical set'. I think I need this but how? Sorry for not being able to understand what you...
  7. bajszi

    Help pls in DMU Kinematics with valve-gear modelling

    I've found a similar point on curve joint on the documentation. The tip of the pencil is on the point here, but how? what kind of constrains do I need? Because here is nothing. And what is this Geometrical set on the history tree? Does somebody know this? Here is the picture...
  8. bajszi

    Help pls in DMU Kinematics with valve-gear modelling

    I've tried this before, but I got an error message every time, when I try it. It says select a point on the curve! But how? The joint should take these two things together, shouldn't it? I've made a 'Print screen', it may helps a bit: http://balintmadar.extra.hu/kepek/catia/problem.jpg
  9. bajszi

    Help pls in DMU Kinematics with valve-gear modelling

    Thanks for the help, but I think it's not enough. :( I fixed one part, which is a rectangle with a hole. The valve goes into this hole with a cylindrical joint. I have to put the camshaft into a holder with a revolute joint. I've done these. But I need another joint between the camshaft and...
  10. bajszi

    Help pls in DMU Kinematics with valve-gear modelling

    Hy everybody! I have to make a four-stroke engine model, and I have to analising in the DMU Kinematics. It's my final project at my university. But I've stucked with the valve-gear. I've been trying to find a solution for 2 days, but I haven't found anything yet. I've read the documentations...
  11. bajszi

    How can I make to drive the gears?

    Thanks for the answer, yes, I work with the V5, and I know this DMU Kimematics a little bit. I will try this, thanks guys! Cheers, Bajszi
  12. bajszi

    How can I make to drive the gears?

    Hiya! Thanks for the answer. But still I don't know something. I understand that I can't work with friction, mass, forces. But if I wanna bulid a gear system, and I would like to give the spin to the first gear, and after the second gear should be spinning by the first gear, and after the third...
  13. bajszi

    How can I make to drive the gears?

    Hi guys! I've read throught the topics, but i couldn't find answer to this question. I would like to make a gear system, where each of them drives another component with their cogs. So how can i bulid a mechanical system with real physical effect (gravity, friction) If somebody knows this...
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