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Changing part orientation

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AlWat

Bioengineer
May 10, 2005
17
Hi, I have a part which needs to be oriented a certain way relative to the x,y,z axes. I know that reorienting the part would be easy in assembly mode, but I don't want to do it in assembly mode for various reasons.

Is there an easy way to do it in the "part editing" mode that I am not thinking of?

Thanks in advance for any help.
 
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Are you asking about the way you view the part? You can redefine views. VIEW/MODIFY, then select the one to change
You can also re-define the sketch planes to change the design orientation.
If you have a particular way you usually view the part then create a template part that is the way you want it.

Crashj "Heees baaack . . . "

--
Hardie "Crashj" Johnson
 
Yeah I thought about editing the sketch planes, but due to the somewhat unusual design of this part (I didn't design it...) that does not seem to be an option.

Yeah, its not just the view I want to change. Maybe I wasn't descriptive enough. Let me try again.

Say I look at this part from the top view. The way the dimensions are, "right" on the screen is +x, "down" on the screen is +z and "into" the screen is -y. I need it so that, from this same top view, sw's +x stays the same, sw's +z becomes -y coord's, and sw's -y becomes -z coord's.

Make sense?
 
There is no way to move the file from it's original position to XYZ once you have made it. This is why it's important to forsee your desing before starting it.

You will have to reedit the sketches to certain planes. You can do this, but I would rollback and do each sketch and feature separately. this way you are not overwhelmed with Cherries all at one time.

Also you could just try setting up a COrrdiante system and use that instead of the Origin.

Regards,

Scott Baugh, CSWP [pc2]
faq731-376
 
Setting up a coordinate system would probably be my best bet. I'll play around with that and see what I can do.

thanks for the help
 
Ok, setting up a coordinate system is what I needed to do. For anyone who wants to know how, you just select edges and such on the part to represent the axes you want.

Its extremely simple.
 
Sure there is...Insert, Features, Move/Copy. You can take an entire body either native or imported and translate or rotate is about the X, Y, Z axes and it will change it's orientation in the graphics area with respect to the origin and reference triad. Give 'er a shot, unless I am misunderstanding your request...
 
Based on the information I provided, your solution would work. But there are some complicated drawings (a whole wack of them) that need to move with the model that make your solution not viable. Or, at least, not as viable as the option of just making a coordinate system.

Thanks for the input though.
 
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