Toost
Mechanical
- Jan 18, 2011
- 2,993
Hi,
If I use manual ID-symbols ( i.e balloons) with a partslist, the balloon will update according to the corresponding line in the partslist.
If , for some reason "somebody has been cheating" and placed a non-attached balloon and manually entered some number in the balloon, the balloon will not update with the partslist. Assume that somebody adds a new component to the assembly and that the new component will re-order the partslist. Now all balloons will get new numbers except the "cheated one".
In the attached illustration, the balloon 387 is quite obviously a loose one since the arrow is far from attached, but if there are many balloons and the arrows look like they where attached,
How can i find the balloons that will not update with the partslist , or in reverse, highlight the balloons that will update ?
If I use manual ID-symbols ( i.e balloons) with a partslist, the balloon will update according to the corresponding line in the partslist.
If , for some reason "somebody has been cheating" and placed a non-attached balloon and manually entered some number in the balloon, the balloon will not update with the partslist. Assume that somebody adds a new component to the assembly and that the new component will re-order the partslist. Now all balloons will get new numbers except the "cheated one".
In the attached illustration, the balloon 387 is quite obviously a loose one since the arrow is far from attached, but if there are many balloons and the arrows look like they where attached,
How can i find the balloons that will not update with the partslist , or in reverse, highlight the balloons that will update ?