CDH007
Mechanical
- Sep 30, 2008
- 15
Happy Friday all,
Sorry in advance for the long-winded explanation.
I'm dealing with an issue regarding SOL 112 (Modal Transient Response) which I'm hoping to receive some feedback on. I've made a simplified model (see attached) to test the behavior. The model looks like the letter "T" with the bottom of the T as my base input and the top outer-most edges of the T my eventual nodes of interest. I included a CBUSH at the T joint (in addition to the flexibility of the top T) for some added dynamics.
At its simplest, I'd like to have the entire model start at an initial angular velocity about the Z-axis and then, after some short period of time, apply an enforced angular acceleration (or velocity profile) to the base about Z in order to slow the model down over a short time period (~0.1s). I am interested in the dynamic response out on the ends of the "T" of the model during and after this transient event.
The trouble I run into is:
1) If I apply an enforced acceleration or velocity profile about Z at the base node, I must SPC the base node in DOF 6. This then eliminates the possibility of the base node being defined in the initial condition set.
2) If I forgo the initial condition and simply apply an enforced rotational velocity to the base node in addition to an enforced acceleration, the input node velocity vs. time looks correct, but the acceleration vs. time now starts from a very large number at t=0s and appears to "use" the first timestep to go from the large acceleration back to 0 acceleration (constant velocity) in order to what I can only assume is catch the rest of the model up to the initial t=0 velocity.
Perhaps there is a way to create a full 3d velocity (angular and translational) description for each node which would start the rest of the model in the correct dynamic state, but I have no idea how to do this (especially for a full-sized model).
For what it's worth, I am able to run the model with an initial velocity of 0rad/s and accelerate the model. What I miss out on is the added effect of the centripetal force due to the angular velocity which I would ideally like to capture. I am also able to run the model long enough that the initial acceleration response dies off and then I can input the deceleration at the correct angular velocity, but this seems crude.
The model takes seconds to run and there are three cases:
Case 1: Enforced velocity only (starts the model at the desired velocity then applies the correct velocity vs. time function to decelerate the model)
Case 2: Enforced velocity and acceleration (starts the model at the desired velocity then applied the enforced acceleration)
Case 3: Enforced acceleration only (starts the model with a velocity of 0rad/s, ignoring the added centripetal force effects)
Charts are prepared for all three cases once run.
Any help is greatly appreciated! If it is not possible to do what I am asking efficiently, then running the model long enough to stabilize the initial acceleration spike prior to performing the deceleration is OK, I'd just like to know that.
Thank you!
-CH
Blas Symbol Activated!
Sorry in advance for the long-winded explanation.
I'm dealing with an issue regarding SOL 112 (Modal Transient Response) which I'm hoping to receive some feedback on. I've made a simplified model (see attached) to test the behavior. The model looks like the letter "T" with the bottom of the T as my base input and the top outer-most edges of the T my eventual nodes of interest. I included a CBUSH at the T joint (in addition to the flexibility of the top T) for some added dynamics.
At its simplest, I'd like to have the entire model start at an initial angular velocity about the Z-axis and then, after some short period of time, apply an enforced angular acceleration (or velocity profile) to the base about Z in order to slow the model down over a short time period (~0.1s). I am interested in the dynamic response out on the ends of the "T" of the model during and after this transient event.
The trouble I run into is:
1) If I apply an enforced acceleration or velocity profile about Z at the base node, I must SPC the base node in DOF 6. This then eliminates the possibility of the base node being defined in the initial condition set.
2) If I forgo the initial condition and simply apply an enforced rotational velocity to the base node in addition to an enforced acceleration, the input node velocity vs. time looks correct, but the acceleration vs. time now starts from a very large number at t=0s and appears to "use" the first timestep to go from the large acceleration back to 0 acceleration (constant velocity) in order to what I can only assume is catch the rest of the model up to the initial t=0 velocity.
Perhaps there is a way to create a full 3d velocity (angular and translational) description for each node which would start the rest of the model in the correct dynamic state, but I have no idea how to do this (especially for a full-sized model).
For what it's worth, I am able to run the model with an initial velocity of 0rad/s and accelerate the model. What I miss out on is the added effect of the centripetal force due to the angular velocity which I would ideally like to capture. I am also able to run the model long enough that the initial acceleration response dies off and then I can input the deceleration at the correct angular velocity, but this seems crude.
The model takes seconds to run and there are three cases:
Case 1: Enforced velocity only (starts the model at the desired velocity then applies the correct velocity vs. time function to decelerate the model)
Case 2: Enforced velocity and acceleration (starts the model at the desired velocity then applied the enforced acceleration)
Case 3: Enforced acceleration only (starts the model with a velocity of 0rad/s, ignoring the added centripetal force effects)
Charts are prepared for all three cases once run.
Any help is greatly appreciated! If it is not possible to do what I am asking efficiently, then running the model long enough to stabilize the initial acceleration spike prior to performing the deceleration is OK, I'd just like to know that.
Thank you!
-CH
Blas Symbol Activated!