Nice animations!
I'm having trouble in NX7, and could it be due to the fact I'm using assembly constraints? (you used mating conditions?)
I made a simple example to show my point, my axle starts rotating in another direction all of a sudden, and if you preview the animation, you won't be able to get to the same startingpoint again! (As my startingpoint was 90+FrameNumber degrees)
Seems like it's having problem with angles passing 90/180/270 degrees, making the animation of things I want to rotate several revolutions in one animation, quite hard to archieve.
I think it only has 6 DOF constrained aswell.
(datum axle to datum axle, datum point on datum plane, angle between datum planes)
(I tried making a wankel engine, and the animation looked ok the first few degrees, until things started to reverse direction all of a sudden, but this example is much easier to look at

)
Any tips on how to get my axle do a full revolution (and preferably several?)
Cheers
/Frank
Frank Hagström
www.conex.se