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Thru Curve Mesh NX2 1

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rossly

Automotive
Sep 22, 2003
115
US
I can not find how to use the POINT option on the Thru Curve Mesh for the Primary String. Any help would be great.
 
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Toggle the selection intent to point only, I believe. See if that works for you. In the meantime I will check it out myself.

Tim Flater
Senior Designer
Enkei America, Inc.
 
I can not find a point option. The selection toolbar give me curve or edge. Are you getting point?
 
When you are making your first selection for Section 1, pick at the end point of the curve. UG will automatically use the point for Section 1 and your next prompt will be for Section 2 curves.
 
rghay,

When attempting your suggestion, I don't get the end point pick. Could it be a preferance setting. I do get the pick point on other operators.
 
Hi all,
I would like to know whether any tutorial is available in the internet for developing UFUNC in UG.
Thanks
Joshin
 
rghay,

Looks like we are both left wondering.

Um...joshin start a new thread. But, I have not heard of anything, I just winged it.
 
Use the snap point toolbar & toggle the point option ON. You probably have several snap options set to ON already.

Tim Flater
Senior Designer
Enkei America, Inc.
 
nkwheelguy,

Right on. Thanks. Gee and here I was thinking the new toolbar was just another junk one.
 
I screwed up with my first response. I meant Snap Toolbar, but typed Selection Intent. I don't use Thru Curve Mesh anymore since getting Shape Studio, so it's been a while since I've used it.

Tim Flater
Senior Designer
Enkei America, Inc.
 
Speaking of Shape Studio, how is it and what is the cost? I was thinking of proposing it and need a bit of "reason".

 
I'd highly recommend it if you're doing a lot of Freeform modeling or working with Class A surfaces of any sort. It's not a miracle worker, but I feel the interfaces are easier to work with & learn. I hardly use any Freeform Features since getting Shape Studio.

The analysis tools kick ass, but some of the surface editing dialogs are buggy at times.

I believe the cost is somewhere around $7,000, but that was a few years ago when we first got it. The module is pretty powerful & offers a few more commands that can make surface modeling & imported surface repair much easier. Styled Blend is really powerful, but it is a Face Blend & must Trim & Attach to solids, so it can fail on you quite a bit.

This module is still relatively new & tends to evolve with each release of UG. Some of the capabilities include:

-Swoop: click, drag & finally shape a surface

-4 Sided Surface: rubberband a 4 sided surface

-Studio Surface: 5 different types of surface creation based on section & guide strings (1x1, 1x2, 2x0, 2x2, NxN). Allows continuity assignment up to G2 (curvature) continuity. Editing of these features can be buggy at times.

-Styled Blend: allows user to create a face blend up to G3 (acceleration) continuity. Real time updating allows user to watch blend change shape before applying to model.

-Styled Corner: allows user to create a "a smooth, ball-shaped transition surface that is defined by the shapes of incoming, intersecting curves." "Use Styled Corner to rapidly develop accurate, aesthetically pleasing, Class A quality corners at the projected intersection of three incoming curved surfaces."

-Styled Sweep: "Use Styled Sweep to rapidly develop accurate, smooth, Class A quality freeform surfaces from a set of curves. Dynamic editing tools let you explore immediate design changes so you can visualize the aesthetic or practical implications of a generated surface. A Styled Sweep is defined by one or two sections moving along a specified guide string. A touch curve or spine curve may be used to define the surface orientation."

-Deform Sheet: bend, twist, skew sheets into a desired shape. Does not have continuity control or edge matching capabilities. Unparameterizes any associative sheets.

-Transform Sheet: move, rotate, scale a sheet body. Unparameterizes any associative sheets.

-X-Form: Pull, tug, drag surface poles to 'sculpt' a surface into a desired shape. Very powerful.

-Match Edge: allows user to match edge to another surface & apply up to G3 continuity to the matching surface.

-Snip Surface: a form of trimming that is permanent. Easier than Trim Surface because boundaries to do not have to be right on or insecting the target surface. Remove Trim does not untrim a snipped surface back to its original size.

-Refit Face & Pole Smoothing: individual surface repair methods. Change degree, etc.

-Curve on Surface: creates an associative curve that lies on a target surface. Quite nice & can replace curve projection to an extent.

-Shape by template: allows user to specify a 'template' to shape other splines & maybe even surfaces (can't recall).

Those are a few of the surfacing commands available. You also get additional analysis & visualization tools that should be listed in the UG documentation.

Tim Flater
Senior Designer
Enkei America, Inc.
 
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