Updraft
Mechanical
- Jan 29, 2007
- 686
This is not a rendering question, per se. I am trying to make a part in an assembly have a variable opacity from solid to mostly translucent, from one edge to another. In the Appearances, Illumination tab I have set the Transparent value to .80. This is fine for the most translucent appearance of the part, but I cannot figure out how to vary the effect across the part. My part is flat and rectangular in the area I want to show this effect.
Since the underside of the part doesn't really show I tried making it wedge-shaped thinking the thicker section would be less translucent, but the part translucency is uniform, despite the changing thickness.
The closest I have come is to make a sub-assembly of the part with staggered layers of the part. This does reduce the translucency with more layers, but the transition is too discrete and I am looking for a smoother transition.
I've searched these forums and the SWX Help to no avail. I know there are some wonderfully clever folks out there and this could be an interesting challenge. Are there any takers?
Thanks in advance,
- - -Updraft
Since the underside of the part doesn't really show I tried making it wedge-shaped thinking the thicker section would be less translucent, but the part translucency is uniform, despite the changing thickness.
The closest I have come is to make a sub-assembly of the part with staggered layers of the part. This does reduce the translucency with more layers, but the transition is too discrete and I am looking for a smoother transition.
I've searched these forums and the SWX Help to no avail. I know there are some wonderfully clever folks out there and this could be an interesting challenge. Are there any takers?
Thanks in advance,
- - -Updraft