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WAVE Create Linked Part VS simply using WAVE Geometry Linker

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Andersen07

Industrial
Dec 8, 2021
28
When WAVE Mode is activated, we can right click a component in the Assembly Navigator and choose WAVE > Create Linked Part.
Let's call this the "seed" part (which is named "000018 0.2.0.prt" in my case).
01_mjnipm.png


When the new part is created (let's call it "Linked01.prt"), it has all of the geometry of the "seed" part, depending on the chosen Reference Set.
Also, this created part has an Info like the one on the following image, and when right click it shows an option to open the seed part.
02_nxjcdb.png


When looking at the Part Navigator, it looks like the geometry was simply linked like when the WAVE Geometry Linker command is used with the "Make Context-independent" option checked (which enables it to link to part files outside the assembly), with separate features for each linked geometry.
03_cqp2mm.png


So, my questions are:
[ol 1]
[li]Is using the "Create Linked Part" the same as simply creating a new "blank" part and linking the desired geometry through the WAVE Geometry Linker command?
I think there might be some difference, because the latter situation doesn't show the "open seed part" option like the second image I posted.[/li]
[li]Are there any differences in performance?[/li]
[li]Is there any way to make an already created part, which already has some linked geometry, to point to it's seed part like in the second image?[/li]
[li]Are there any other differences I'm missing?[/li]
[/ol]
 
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The actions you do /can do here means that you have access to a license named Wave engineering.
this is a license which is/was priced such that almost nobody bought it...
It does give you a number of options /actions that a user who doesn't have this license doesn't have.
for example the create linked part.
without the Wave engineering license, a linked object MUST co-exist with the parent in some assembly somewhere to update. if that co-existence is broken, that link is also broken.
Regards,
Tomas



The more you know about a subject, the more you know how little you know about that subject.
 
Toost,

I know about the license, as both actions I presented depended on it to work. Without wave engineering license, Create Linked Part and Wave Geometry Linker with Make Context-independent would not work for parts that are outside the assembly.

That wasn't my question though. I would like to know what are the differences between these two possibilities (which of course relate and depend on the wave engineering license)
 
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